realism looks creepy
Jun. 11th, 2004 09:21 amThis is a very interesting piece on the paradoxical effect that realistic images in games (and computer-rendered movies) can repel people rather than charm them.
http://slate.msn.com/id/2102086/
I don't think it will last for long though. As animators get better at what they do and we develop better tools, including offloading a lot of the grunt work to AIs, this will turn around. Expect to see truly believable artificial characters in the near future.
I make a prediction here too: not far in the future we will see the first truly alive virtual characters. They will owe their realism to the fact that they will actually be real... albeit inside a computer.
(Now there is redundancy for you -- I used the words "will", "actually", "be", and "real", all of which carry the same meaning.)
http://slate.msn.com/id/2102086/
I don't think it will last for long though. As animators get better at what they do and we develop better tools, including offloading a lot of the grunt work to AIs, this will turn around. Expect to see truly believable artificial characters in the near future.
I make a prediction here too: not far in the future we will see the first truly alive virtual characters. They will owe their realism to the fact that they will actually be real... albeit inside a computer.
(Now there is redundancy for you -- I used the words "will", "actually", "be", and "real", all of which carry the same meaning.)