We will discuss anything and everything, but the special topic will be "Building Huge, Complex Worlds". It will focus on tricks to use to let you build a large world that doesn't slow the viewer down.
We will meet at Lucky's Island at http://vrmlworld.net
7pm Australian Eastern Daylight Saving time
(Remember if you live in a place that treats time with some sanity and doesn't impose daylight saving weirdness on its citizens then the meeting will be one hour earlier than you would expect.)

Lucky's Island is a large island that has an incredible amount of texture-mapped detail which loads dynamically as the user approaches. It is worth going into fly mode for the first several minutes in this world because you can easily fall into incompletely loaded pieces before they are in-cache -- particularly if you have a slow connection.
Another thing that makes Lucky's Island noteworthy is the sound -- the sound of the wind is tied to altitude and the sound of the water to the water's edge. When you step inside one of the 2 buildings in the world the wind sound stops, to reappear when you step outside again.
All this makes you realise how close is the day when we will have extremely realistic universes of unlimited size.
You will need blaxxun's Contact installed in order to visit (it is free).
http://www.blaxxun.com/services/support/download/install.shtml
It should be very stable once you get there, however some people can have problems the very first time. If you have difficulties then look at Phillip Hansel's page on how to configure it properly.
http://philliphansel.com/vnet/virtual_machine.htm
and
http://philliphansel.com/vnet/classpath.htm
We will meet at Lucky's Island at http://vrmlworld.net
7pm Australian Eastern Daylight Saving time
(Remember if you live in a place that treats time with some sanity and doesn't impose daylight saving weirdness on its citizens then the meeting will be one hour earlier than you would expect.)

Lucky's Island is a large island that has an incredible amount of texture-mapped detail which loads dynamically as the user approaches. It is worth going into fly mode for the first several minutes in this world because you can easily fall into incompletely loaded pieces before they are in-cache -- particularly if you have a slow connection.
Another thing that makes Lucky's Island noteworthy is the sound -- the sound of the wind is tied to altitude and the sound of the water to the water's edge. When you step inside one of the 2 buildings in the world the wind sound stops, to reappear when you step outside again.
All this makes you realise how close is the day when we will have extremely realistic universes of unlimited size.
You will need blaxxun's Contact installed in order to visit (it is free).
http://www.blaxxun.com/services/support/download/install.shtml
It should be very stable once you get there, however some people can have problems the very first time. If you have difficulties then look at Phillip Hansel's page on how to configure it properly.
http://philliphansel.com/vnet/virtual_machine.htm
and
http://philliphansel.com/vnet/classpath.htm
Re: I really do try
Date: 2003-02-25 01:53 am (UTC)I must apologise for not getting around to replying to your last post Lois. I really meant to, but one thng and another happened and I forgot. Darn!
Hey you should have come along to the VRA meeting. All are welcome. It would have been fun to have you there.