SDL - wow!!!
Aug. 8th, 2003 04:09 pmSDL - Simple DirectMedia Layer
SDL is a cross-platform multimedia library designed to provide level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power."
Simple DirectMedia Layer supports Linux, Windows, BeOS, MacOS Classic, MacOS X, FreeBSD, OpenBSD, BSD/OS, Solaris, and IRIX. There is also code, but no official support, for Windows CE, AmigaOS, Dreamcast, Atari, QNX, NetBSD, AIX, OSF/Tru64, and SymbianOS.
SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, Eiffel, Java, Lua, ML, Perl, PHP, Pike, Python, and Ruby.
http://www.libsdl.org
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Date: 2003-08-08 07:45 am (UTC)It would also be useful to be able to bounce my thoughts off another human being.
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Date: 2003-08-08 08:26 am (UTC)...and the second one:
Date: 2003-08-08 06:37 pm (UTC)I looked up machinima. Excellent! I was aware of movies made using game engines, but had never heard of a name. Machinima is a lovely name. From now on I will use it when I would previously speak of VR fiction. I spent ages trying to come up with a cool, poetic name for VR fiction. Never mind that most machinima simply uses 3d engines as sets, props, and characters, and doesn't really take it much further than that. It is still almost the same thing as what I call VR fiction.
The difference is that I want the whole thing to be in a virtual world, including the audience. At the moment the viewer is on this side of the screen, even in machinima as created up till now.
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Date: 2003-08-09 12:15 am (UTC)[movie]
[room name="Lounge"]
[actor name="Simon" mesh="simon.obj"/]
[action type="say" source="Simon"]Wassup?[/action]
[/movie]
I thought recently about a text-based Java adventure game engine that used XML like this, what I'm describing is just a more ambitious version of that.